Monday, March 31, 2014

Video game makers blame Satan for sabotaging their attempts to launch a Bible based adventure game.

4:18 AM By No comments

Video game makers blame Satan for sabotaging their attempts to launch a Bible based adventure game.
Tim Curry from the movie "Legend."
Courtesy of Raw Story:

The makers of a Biblical role-playing game that follows the life of Abraham are blaming their lack of success and inability to fund the project on the influence of Satan.

Speaking with Polygon, Richard Gaeta, co-founder of Phoenix Interactive explained the company’s problems starting cropping up right after the launch of their Kickstarter campaign for Bible Chronicles: The Call of Abraham.

“I believe that, 100 percent,” Gaeta said.

“It’s very tangible,” explained business partner Martin Bertram. “From projects falling through and people that were lined up to help us make this a success falling through. Lots of factors raining down on us like fire and brimstone.”

Phoenix Interactive’s Kickstarter failed to reach its $100,000 target, only managing to raise $19,000.

Executives with troubled video game company see forces other than the marketplace at play.

"If Satan is rallying some of his resources to forestall, delay, or kill this project, I think, this must be a perceived threat to his kingdom,” said Ken Frech, a religious mentor on the project. “I fully would expect something like this to have spiritual warfare. Look at the gospel accounts of demons and so forth. That’s reality. Many Americans don’t believe it anymore. That doesn’t change reality.”

In the action-RPG game Bible Chronicles: The Call of Abraham, gamers are an attendant in Abraham’s party, witnessing Biblical events, while playing an active role fetching, fighting and seeking.

The developers point out that game will not be a glossy retelling of the Biblical story, but will follow a strict literal Biblical line.

You know I don't game all that often anymore, but I do pay attention to up and coming content just to see if anything catches my eye.

What I have noticed is that tons of game ideas never make it past the initial planning stages, and simply die on the vine due to lack of interest.

There are many reasons for this, bad marketing, bad development, bad idea, but I have NEVER heard one of these developers blame the Devil.

It must be nice to never have to take responsibilities for your failures, and instead have some imaginary boogeyman to blame them on.

I'm going to try that the next time I forget where I parked my car.

"No I'm NOT senile, I know exactly where I parked the car, but clearly Satan moved it."

Oh yeah, that should make me seem perfectly rational.

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