Tuesday, October 1, 2013

US begins government shutdown as budget deadline passes

9:24 AM By


US begins government shutdown as budget deadline passes
What does shutdown mean for two million federal employees, agencies and tourist destinations?


The US government has begun a partial shutdown after the two houses of Congress failed to agree a new budget.
The Republican-led House of Representatives insisted on delaying President Barack Obama's healthcare reform - dubbed Obamacare - as a condition for passing a bill.
More than 700,000 federal employees face unpaid leave with no guarantee of back pay once the deadlock is over.
It is the first shutdown in 17 years and the dollar fell early on Tuesday.
Goldman Sachs estimates a three-week shutdown could shave as much as 0.9% from US GDP this quarter.
On Tuesday, Mr Obama blamed the House of Representatives for the stalemate and said he would "keep working to get Congress to reopen the government [and] restart vital services".
"This shutdown was completely preventable. It should not have happened," he wrote in aletter to federal government employees.
"And the House of Representatives can end it as soon as it follows the Senate's lead, and funds your work in the United States Government without trying to attach highly controversial and partisan measures in the process."
On Monday, House Speaker John Boehner told reporters he hoped the Senate would agree to a committee between the two chambers known as a conference "so we can resolve this for the American people".
"The House has voted to keep the government open but we also want basic fairness for all Americans under Obamacare," he said.
But on Tuesday morning, the Senate voted 54-46 to reject the request for formal negotiations to end the impasse.
Who is affected?
Figures

  • State department will be able to operate for limited time
  • Department of defence will continue military operations
  • Department of education will still distribute $22bn (£13.6bn) to public schools, but staffing is expected to be severely hit
  • Department of energy - 12,700 staff expected to be sent home, with 1,113 remaining to oversee nuclear arsenal
  • Department of health and human services expected to send home more than half of staff
  • The Federal Reserve, dept of homeland security, and justice dept will see little or no disruption
  • US Postal Services continue as normal
  • Smithsonian institutions, museums, zoos and many national parks will close
The BBC's Mark Mardell in Washington says the divide in US politics has grown so bitter that government itself cannot function.
Democrats were never likely to make concessions on healthcare reform - Mr Obama's signature achievement and a central issue in last year's presidential election, our correspondent says.
But Republicans have made demands that they knew would not be met rather than be accused of weakness and betrayal by their own hardliners, he adds.
On Monday, the Democratic-led Senate twice rejected bills from House Republicans that would have funded the government only if funding for President Obama's healthcare law was delayed for a year.
Major portions of the healthcare law, which passed in 2010 and has been validated by the US Supreme Court, took effect on Tuesday regardless of whether there is a shutdown.
President Obama went on national television to criticise Republicans for trying to refight the last election.
A shutdown would have "a very real economic impact on real people, right away," he said, adding it would "throw a wrench" into the US recovery.
"The idea of putting the American people's hard-earned progress at risk is the height of irresponsibility, and it doesn't have to happen."
As the shutdown neared, the Senate's Democratic majority leader blamed Republicans for the imminent halt to all non-essential government operations.
"It will be a Republican government shutdown, pure and simple," said Harry Reid, referring to the Republicans as "bullies".
A US Park Police officer watches at left as a National Park Service employee posts a sign on a barricade closing access to the Lincoln Memorial in Washington on 1 October 2013.The White House issued orders for government offices to start shutting down as the midnight deadline approached
Tourists look at a sign announcing that the Statue of Liberty is closed due to a US government shutdown in New York, on 1 October 2013.Tourism revenues are expected to take a hit as attractions such as the Statue of Liberty close down
Signpost announcing closure of Library of Congress in Washington DC on 1 OctoberNational parks, museums, federal buildings and government services have been shut down indefinitely
A furloughed federal employee holds a sign on the steps to the US Capitol after the US government shut down last night, on Capitol Hill in Washington on 1 October 2013.Some 700,000 federal workers have been sent home on unpaid leave
A barricade leading to the Lincoln Memorial prevents access to tourist buses in Washington on 1 October 2013.Some White House staff have been sent home, with all Smithsonian institutions in Washington closed
Mr Obama has signed legislation ensuring that military personnel would be paid. The defence department had advised employees that uniformed members of the military would continue on normal duty, but that large numbers of civilian workers would be told to stay home.
Under the shutdown, national parks and Washington's Smithsonian museums will close, pension and veterans' benefit cheques will be delayed, and visa and passport applications will go unprocessed.
Programmes deemed essential, such as air traffic control and food inspections, will continue.
The US government has not undergone a shutdown since 1995-96, when services were suspended for a record 21 days.
Republicans demanded then-President Bill Clinton agree to their version of a balanced budget.
As lawmakers grappled with the latest shutdown, the 17 October deadline for extending the government's borrowing limit looms even larger.
On that date, the US government will reach the limit at which it can borrow money to pay its bills, the so-called debt ceiling.
House Republicans have also demanded a series of policy concessions - including on the president's health law and on financial and environmental regulations - in exchange for raising the debt ceiling.
Guy Crundwell from Connecticut told the BBC that politicians should be solving the country's problems rather than engaging in a "charade".
"I am very fiscally conservative but for moral issues I lean towards the Democrats, but I'll be damned if I want to see either of them wasting my money on this sort of posturing."

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Author: bbc.co.uk

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Conservative logic.

9:01 AM By

Cassini detects plastic ingredient on Saturn moon

8:48 AM By


Cassini detects plastic ingredient on Saturn moon

NASA’s Cassini spacecraft has detected the presence of a plastic ingredient in Titan’s atmosphere, the first time the chemical has been found in a world other than Earth.
PASADENA, Calif. — You expect to find plastics in your lunch box, not on a moon of Saturn.
But that's exactly where NASA found an ingredient of plastic — the first time the chemical has been detected on another world.
The Cassini spacecraft found small amounts of propylene, a chemical used to make storage containers and other products, in the atmosphere of Saturn's largest moon Titan.
Titan is among the few bodies in the solar system with a significant atmosphere made up of hydrocarbons.
Cassini previously detected signs that propylene might be present in Titan's hazy atmosphere. But scientists weren't convinced until one of the spacecraft's instruments measured the heat coming from Saturn and its moons, and identified the chemical.
The finding appears Monday in the Astrophysical Journal Letters.

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By Associated Press
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In case you missed it here is the President's Weekly Address.

8:27 AM By


Wow that Obamacare sure sounds scary doesn't it?

Well it clearly does if you are a Republican politician, then you are so terrified you are willing to shut down the government to stop it.

Kind of makes you wonder what is so frightening about it to them.

But then again, I bet you know.

Source

GTA Online launches, but server issues are likely

8:11 AM By


GTA Online launches, but server issues are likely
GTA Online launches on Tuesday - but will the servers be able to cope?
Online video game launches tend to be precarious things. Publishers can buy in vast networks of servers and hire the best software engineers to ensure gamers aren't left out in the cold. But when many thousands hit the infrastructure at once, the results can be wildly unpredictable. We only have to look at the chaotic arrival of EA's Sim City or Blizzard's Diablo III for evidence of this. Both games pretty much collapsed at launch, with fans unable to sign in for many hours and instead jamming the forums with questions and complaints.
So this is going to be an edgy day for Rockstar. Released last month to huge critical acclaim, Grand Theft Auto V has sold in the region of 15m copies, making it the year's biggest entertainment release. And today at noon the publisher is unlocking the ambitious multiplayer mode: Grand Theft Auto Online. Providing fans with a persistent version of the game's world, Los Santos, owners of GTA V can access the new mode for free, join gangs, and get involved in heists, races, death matches and other nefarious activities, all the time earning Reputation Points which unlock new goodies such as weapons and cars.
It's essentially a massively multiplayer game, like World of Warcraft, but set in a modern city rather than a fantasy kingdom. Each time you play, you enter a server that is currently restricted to 16 players, but the entire universe is interconnected – there's even a persistent economy and a stock market that changes dynamically based on what players all over the world spend their in-game cash on.
Of course, with the launch merely hours away the big question is, will it work? Rockstar itself has already admitted that server problems are likely. In a post on its Newswire site last week, the publisher stated:
One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are.
Indeed, GTA V owners are already experiencing some of the problems of a connected gaming experience. The game's smartphone app, iFruit, which lets users train lead character Franklin's dog as well as customise cars, has been besieged by server connection delays, as has access to the in-game Snapshot app, used to take and share photos. Some fans are mystified as to why Rockstar failed to anticipate this demand – after all, GTA IV sold more than 25m copies.
But anticipation of huge gamer numbers is one thing, actually preparing for it is quite another. It's not just a case of connecting everyone to one giant online brain. "Although we use the term 'servers' in a lot of cases it's not like there's actually one machine – or a set of machines – that handle the whole job," says Ed Fear, a creative producer at UK studio Mediatonic. "You have machines that do certain functions, or contain certain zones of the world, or hold certain data, and they all operate together to give the impression that you're interfacing with one 'thing'. Unexpected load on one of these areas can unbalance the whole caboodle."
Developers do have a range of methods for load-testing server networks, from running beta programmes (limited numbers of gamers testing the game before release), to designing AI bots that work as virtual testers, to loading the infrastructure with fake work to test the strain.
These are useful tools, but they can only ever provide a limited glimpse at what may happen at launch. "The challenge is scale," says veteran game developer Martin Hollis. "It doesn't matter how much you test with 10 players or with 10,000 players, you can't always exactly anticipate what will happen with 1,000,000 players. Of course you should do your homework. Of course you should test with 1m robots, or more exactly, with automated scripts generated by people experienced in preparing automated scripts for testing massively multiplayer games. You can simulate a lot. But you can't simulate everything, and bitter experience has shown that you can't foresee everything. There is always a surprise or two with every massively multiplayer game, doubly so if you are dealing with millions of players in a spike."
What pre-release testing also fails to account for is the sheer unpredictability of the consumer swarm. In the aftermath of EA's troubled SimCity launch earlier this year, Lucy Bradshaw, studio head at the title's developer Maxis, told Polygon, "A lot more people logged on than we expected. More people played and played in ways we never saw in the beta."
It's the last bit that is most telling. Beta testers tend to understand and work within the confines of unfinished software. They're often fans of the developer or the series, and they feel honoured to be part of the testing process. Paying consumers will react very differently to a slow server or bugs in the system – they'll re-start, they'll log out and log back in – they'll get angry. Furthermore, if they do get on, they will interact with the game in very different ways, testing its boundaries, trying weird stuff – doing things the developers didn't expect. You can't predict what 2m people are going to do.
And you also can't predict the vagaries of several million different internet connections, broadband suppliers, and computer infrasturctures along the pipeline of the internet. "The real key to this is that games require all of the clients (usually 32 to 64) to be perfectly synched," says Andrew Smith of Split Milk Studios. "As soon as one player becomes out of step, the knock-on effects become nightmarishly difficult to contain.
"Picture a ten-pin bowling scenario: the bowler is the server or the game, and the pins are the clients or players. As the ball hits, the first pin falls, and knocks on to the next and it all works. However, if any pin freezes in place for a split second, at random, it completely ruins your ability, as a bowler, to reliably and accurately go for strikes. Now apply that to a game as complex as GTA and you can see why a simple beta is never going to be enough – there are millions of pins."
So the key message from Rockstar is, bear with us. This is effectively a mass open beta. As the website puts it: "The first couple of weeks we expect to be heavily focused on tuning the experience as it goes from internal testing to the reality of being played by tons of people in the real world so that all the usual teething problems for an online game are overcome. We hope it will all run incredibly smoothly, but please bear with us if it doesn't, and help us fix any and all problems!"
In short, if you were planning to take the afternoon off to go online with your friends and rob security trucks, you may want some back up entertainment prepared for when the servers slow, or things go wrong. Because if past experiences of major online game launches tell us anything it's that it won't just be the flash cars inside GTA Online that will be crashing.

Are you being served? The challenge of running multiplayer games – a developer speaks

GTA 5 screenshotGTA 5: 'The number one problem is bottlenecks'
Greg Booker is principal engineer at Born Ready Studios, the UK developer of space combat game, Strike Suit Zero. Here, he provides an inside guide on the problems of building and preparing an online video game.
"The number one problem is bottlenecks. You can distribute many aspects of your server infrastructure, but if you have a point where the need for data coherency outweighs the desire to parallelise your systems then that is likely to become the weak point in the chain. For example, after a maintenance period, your servers are down, when the systems come back up, everyone will be wanting to login – which then really hammers that part of the system. And distributing login systems becomes harder as they all need access to the same data.
"You can distribute the data based on geographical location, but that then runs the risk of increasing costs whilst not actually matching the levels of demand. There are many ways to approach this, but the fact remains that this is something that is still relatively new to a lot of game developers and trying to do it yourself can often result in a system that works but is very susceptible to collapse under load. Building systems that scale well under load is not a new problem, but it is new for game developers and quite often the budgets in terms of time and staff expertise will be skimped on in favour of focusing on much more visible, whiz-bang features.
"Finding good beta testers is also hard – people generally want to play, not test the game. Professional QA teams will put together detailed test plans, which ensure coverage of all aspects of the game, but executing that at the level required to fully stress your back-end systems would require an unfeasibly large QA department. If you architect your systems well enough, you can build automated tests for this, but humans will introduce a degree of unpredictability that can't really be planned for (and therefore, tested). If you have test teams in Paris, London and Frankfurt, you may find that your network connectivity to say, Rome, has issues with bandwidth and latency that you didn't anticipate.
"Consumer broadband is in a better place now that it was 10 or even five years ago. ISPs are more aware of gaming and they tend to provide routers that will work with services such as Xbox Live and PSN without problems. The good ones will ensure that traffic for those systems is routed and prioritised to give their customers a good experience.
"That said, there are still many factors involved and someone using a Wi-Fi connection in a noisy (electro-magnetic) environment may see spikes of packet loss and/or latency that can have consequences for the quality of the experience they get. In the worst case, it may result in them appearing as having lost their connection to your server. They then have to reconnect which can put further stress on those login servers. A brief outage in a major backbone on the Internet is not unheard of, the effect on Netflix, iPlayer may even be masked by the buffering those systems use. You probably won't notice when using email or the web. But if you're in an online game session, it could cause a few thousand players to lose their connection to the server. They then all have to login again, and the system comes under increased pressure.
"The biggest problems come from spikes in activity and your systems not being able to adequately handle those spikes. Companies that run MMO games have gained a lot of experience in this. Games like Grand Theft Auto started out with much simpler multiplayer expectations, with the game experience being much more transient and isolated. Now, as the amount of persistent data about a player increases and they make progress from one session to the next, this leads to more data storage. The amounts are trivial compared to the storage capacity of modern cloud services, but you then need to have robust systems to store, retrieve and update that data. It needs to be fault-tolerant and above all resistant to corruption or loss. The only thing that will infuriate your player base more than not being able to play the game is losing some or all of their progress."

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Miley Cyrus: Why She’s Thrilled About Juicy J Pregnancy Rumors

7:27 AM By


Miley Cyrus: Why She’s Thrilled About Juicy J Pregnancy Rumors

After a new report claimed that Miley and rapper Juicy J announced that they are expecting a baby together at the BET Hip Hop Awards in Atlanta on Sept. 29, a source tells us Miley is not upset by the rumors — in fact, she’s ‘embracing’ them!

Miley Cyrus is never one to shy away from attention, and she’s not about to start now! With rumors swirling that Miley, 20, is pregnant with rapper Juicy J‘s baby, the “We Can’t Stop” singer is adopting the attitude that there’s no such thing as bad publicity. Read on for all the EXCLUSIVE details!
Miley Cyrus: Why She’s Thrilled About Juicy J Pregnancy Rumors

Miley Cyrus & Juicy J Baby Rumors — Why She’s Thrilled About Pregnancy Rumors

Between her painful split with ex-fiancee Liam Hemsworth, 23, and the backlash over her raunchy twerking performance at the MTV VMAs on Aug. 25, you would think one more piece of bad press would push Miley over the edge. But she’s not letting the reports about her alleged pregnancy with Juicy J — whom she teamed up with for her new single “23″ — get her down. She’s “embracing it rather than getting upset over it,” a source tellsHollywoodLife.com EXCLUSIVELY.
“She is not worried about the rumors and will definitely allow them to continue as it gets her name out and she has an album to sell,” the source reveals. “So, no news is bad news!”
It’s great to see Miley putting such a positive spin on her latest troubles! She’s showed us once again what a powerful young woman she is!

Miley Cyrus Announces Pregnancy With Rapper Juicy J

Miley and Juicy J’s alleged announcement at the BET Hip Hop Awards totally shocked the audience! Juicy J is featured on Miley and Mike WiLL Made It’s new track, “23,” but apparently the pair have been hanging out a lot more than we realized.
“I assure you she’s been doing a lot more than twerking,” Juicy J, 38, reportedly said onstage, according to CreamBMP.com. The site claims that Miley, 20, then blurted out that she’s pregnant!
The crowd at the show reportedly reacted to the statement as a joke, laughing it off until Miley followed up: “No, I’m really pregnant!”
The site reports that Miley’s dad, Billy Ray Cyrus, even took the stage to say that his little girl “really broke my achy breaky heart” with her news, referencing his own hit song.
The awards show will be televised on October 15, so we’ll just have to wait and see if the rumors are true!
What do YOU think, HollywoodLifers? Should Miley embrace the pregnancy rumors or should she be upset about them? Let us know!

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Can we inhabit space, and still protect Earth?

6:41 AM By


Can we inhabit space, and still protect Earth?

The survival of our species will someday require that we colonize other worlds. But can we get there without destroying our own in the process?
When astronauts sent back to Earth the iconic Blue Marble image in 1972, the picture galvanized the nascent environmental movement, demonstrating to the public how "tiny, vulnerable, and incredibly lonely" our planet is.
Ironically, a society capable of taking that photo is also one that is capable of grave environmental damage. As engineer Laurent Pambaguian put it to me, we're "living at a time when life is comfortable and we have not destroyed the planet yet.” That time may not be long.
Not your average, terrestrial environmentalist, Pambaguian is part of the European Space Agency’s Clean Space Initiative, which claims that “reaching for the sky leaves footprints on the ground.” It seeks to understand the environmental impact of space exploration, then find ways to reduce it.
“Before, we didn’t take too much care. ‘There is plenty of room in space,’ we thought. Then we realized the room was very crowded,” says Pambaguian. NASA claims that more than 500,000 pieces of debris, ranging from the size of a marble to eight tons, are in orbit. These scattered fragments travel at speeds up to 17,500 mph. In the forthcoming movieGravity, a piece of satellite debris destroys a shuttle, but even much smaller objects such as chips of paint could damage a satellite, space station, or a spacecraft carrying astronauts.
Left uncollected, the debris stands to collide, creating clouds of fragments that would lead to an irreversible pollution problem. A 2009 study performed by all the major space agencies—including ESA, NASA, and Roscosmos—revealed that even if no further space launches occur, the amount of orbital debris will continue to increase. More than simply littering Earth’s low orbits, we would be hindering our ability to safely travel beyond it.
The only way to preserve key orbits is to remove the debris, like picking up scraps of refuse blowing down a highway. Debris experts recommend removing at least five objects every year for the next 50 years. The approach shouldn’t leave debris behind as it cleans up the sky.
“It’s an extremely challenging mission,” says Luisa Innocenti, the head of the Clean Space Office. “Getting close to the debris is dangerous because you need to maneuver around the uncontrolled object.”
This means developing a guidance and navigation control system where chasers stay close to the targeted debris. A capturing mechanism—a big net, a harpoon, a robotic arm, or a giant tentacle that, amid the stars, would clamp down on the object—would collect the debris and return it to Earth. The goal is to have a mission in 2022.
Innocenti also emphasizes the need to design satellites that won’t become debris once they reach the end of their expected five-to-10 year life spans. Most satellites are equipped with collision avoidance maneuvers—until the last bead of propellant burns away and their uncontrolled orbits begin. The Clean Space Initiative is developing technology for satellites to return to the Earth’s atmosphere where they can safely burn down (called Design for Demise).
“We produce very few spacecraft, so we believe our impact is very limited, but we also believe it is our moral obligation to make it better, whatever it is,” says Innocenti. The initiative is also developing new technology, such as non-toxic propellant, since the current fuel, hydrazine, is carcinogenic. Innocenti claims that being green does not mean being more expensive, it means streamlining with less energy and materials.
NASA has also taken steps to minimize its impact on Earth and in space. The agency collaborates with the Department of Defense to characterize orbital debris. TheirSustainability Base, where emerging technologies are tested, is one of the greenest Federal buildings in the country. NASA claims it leaves virtually no carbon footprint. Engineers are also striving to prevent the cross-contamination of millions of microbesbetween Mars and Earth.
But according to Pambaguian, a large obstacle stands in the way. “We always have an enemy that at the same time is a friend—heritage.” If a piece of technology works the way it’s supposed to, why shouldn’t it be used again? Qualifying new technology can take years and cost millions of dollars. That means relying on technology that was designed before the awareness of the environmental effects of spacecraft, launchers, and propellant emerged. And because space programs take years to develop, “state of the art” technology used to conceive a spacecraft can become obsolete the day it’s launched.
“We have to convince people that this change of technology is opening up new possibilities and new opportunities,” says Pambaguian. Already, new legislative demands and regulations such as the European Commission’s regulation on the Registration, Evaluation and Authorization of Chemicals could threaten to impose limitations on materials that the space industry currently considers essential. By pioneering a more eco-friendly approach, space agencies can be on the frontier of not just space development, but human exploration.
Every species has at one time explored in search of food and habitat for the sake of survival. And by the time an asteroid collides with Earth or the sun consumes our planet, leaving nothing but a white dwarf star some billions of years from now, the discoveries from our quests into space will be vital to avoiding our extinction.
So it is that space exploration is a necessary chapter in the story of our long-term survival. Scientists have even studied the chemistry on Venus andlearned about chemicals destroying the stratospheric ozone.“It’s a fantastic objective,” says Pambaguian. “But if you prepare the technology, move to another planet, and make the same mistakes, I don’t see what you have gained.”

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By Sasha Ingber of The Atlantic
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